Growing up on Nintendo, I never understood what made Sega great. Perhaps the outward appearance as “the house that Sonic built” hid their appeal from me, as I was never one for the blue blur. It wasn’t until much later that I understood Sega’s genius. Behind the in your face badditude of their mascot was a company that took risks. Crazy risks. In a creative sense Nintendo could go toe to toe with Sega, however, Nintendo had the finances to bounce back from any missteps. In retrospect, Sega was incredibly daring, and I make sure to support that side of them to atone for my past ignorance.
My first opportunity came with Feel The Magic, a launch title for the Nintendo DS. For me, it was the launch title. As cool as Super Mario 64 DS was, FTM backed up the weird and wonderful claims my new piece of hardware intended to be. A peek at the game’s manual spoke to this fact.
It’s hard to believe now that something like yelling into your handheld was ever new (or enjoyable), but Feel The Magic brought it to the forefront, all without asking first (the Brain Age series seems so progressive in this respect, as it asked if you were in a quiet spot before forcing you to scream at DS).
This blurb is for those who somehow managed to get through the game without the use of the stylus. It first lets you know why you may be doing terribly, then fills you in on just where the little bit of plastic that will change your life is located.