Having enjoyed Gunman Clive, there was no doubt that I would enjoy it’s recently released successor. The game’s creator, Bertil Hörberg, jokingly expressed the possible loss of his “indie” credentials for the announcement of this sequel, but whether joking or not he and those involved should be proud of their work on Gunman Clive 2. From a distance it may appear that this is more of the same, but there’s something to be said of the game’s restraint from adding features and nuances just for the sake of one-upping the first game.
Instead, GC2 manages to best the original just by being a better experience. It became a greater game by continuing the work it laid previously. Sequels can lose sight of what made the original so great, either by trying to gain a wider audience, or merely tacking on meaningless additions. Due in to its intended brevity, Gunman Clive 2 doesn’t have the time to train players on a new set of mechanics. Its focus is on delivering another fun, challenging game, and it succeeds tremendously.