For the Love of 2D Games: Why Developers Still Make Them

USGamer has published another feature of mine, with the focus of this particular story being on 2D games.

I’m a huge fan of the aesthetic, and am happy to see it flourish once again due in large part to the various digital download markets. I spoke with Sean Velasco (Shovel Knight), Jason Canam (Guacamelee!), Matt Bozon (Shantae), Brjann Sigurgeirsson (SteamWorld Dig) and Cindy Poremba (a Professor of Game Design at Sheridan College) on the matter, and was able to understand their love for 2D. We cover a range of topics, from the best and worst of working with 2D, to how tomorrows students are balancing between both sprites and polygons.

Check it out here!

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2 thoughts on “For the Love of 2D Games: Why Developers Still Make Them

  1. Nice read. Nintendo also had a nice console 2D resurgence on the wiki that’s spilling over to the wii u. I think they’ve achieved a pretty good balance of 2d and 3d on both their platforms.

    Just lettin my fanboy light shine 😉

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